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ENDLESS PROWL 

D.P. Ford 

"Recent Notable Artworks"

That World (Current Project, Ongoing) 

That World is a modular, interactive art system, instrument and performance tool, as well as a research practice that challenges the boundaries between art and non-art, individuality and assemblage, singularity and multiplicity. Rooted in the emergent philosophy of Latheism, a cyclic, philosophically focused mode of creation inspired by practice based world-building, contemporary metaphysics of nothing, and the lived realities of neurodivergence, That World proposes and enacts an ontology in which meaning, agency, and context are perpetually negotiated. The project’s ethics are manifest in flexible, context-creating design, decentralizing authorship, and a refusal to predetermine experience, foregrounding parallels with neurodivergent cognition and challenging conventional hierarchies in both art and philosophy. The work incorporates embroidered artworks as projection surfaces, and accessibility focused interactivity, allowing anyone to create and collaborate with the system, blending traditional textile techniques with accessible, contemporary digital interactivity. Further research and documentation of the project can be found here.

The initial research and development stage of That World was supported by Creative Victoria

Visuals for DJPGZ at "First Frequency" for RISING 2025

Sold out A/V performance at Melbourne Town Hall. Visuals consisted of 2D & 3D Animation through Unreal Engine, VFX, VR Sculpted Visual Assets, Physics Blueprinting, Character and Costume Design, Rigging, Texture Design and Colour Grading.

Photo Credit: Ashlea Caygill

Visual Teasers for Kuunatic's "Disembodied Ternion" and "Yellow Serpent" 2024-2025

2D & 3D Animation, VFX, VR Sculpted Environment, Costume Design and Character Rigging, Texture Design and Colour Grading. 

Art Director & Lead Animator for Qual's "Funeral Fashion" Music Video 2024

2D & 3D Animation, VFX, VR Sculpted Costume Design and Character Rigging, Texture Design and Colour Grading. Created using various software including Unreal Engine, After Effects and Premiere Pro.

Live Visuals for Eartheater, VIVID SYDNEY 2023

VR sculpted models textured and animated in an audio-reactive environment in Unreal Engine.

VIVID SYDNEY '23 Creative Direction for Wavyland

Creative Direction for Wavyland at VIVID 2023

Creative Direction and Design for promotional assets, merchandise and VR sculpted artwork for Wavyland at Metro Theatre, 2023.

Artists included Eartheater, Debby Friday, Varg2tm, C.FRIM & more.

Von Bikräv & Paul Seul (Casual Gabberz) Australia Tour 2023

Visual Identity and Design

3D animation, poster design and VR sculpted artwork.

Group Exhibition

Taichung Break Off Art Book Fair, Taiwan 2022

“Soul Siphon” A1 sized print for exhibition, edition of 15.

Visual Identity & Creative Direction

Soft Centre / Carriageworks / Vivid Sydney 2022

Creative Direction for promotional assets, merchandise and VR sculpted artwork for Soft Centre Festival at Carriageworks, 2022. Artists included Sam Rolfes, Lil Mariko, Rainer Kohlberger, Raja Kirik, RP BOO & more.

Air Max '97 x Endless Prowl Live A/V

Unsound Festival, Adelaide 2022

13312 x 1024 pixel 3D animated, visual mapped to venue's LED walls and column to accompany DJ set from sound artist, Airmax '97. Collaboration was carried out alongside Fractal Fantasy by Sinjin Hawke and Zora Jones.

Plea Unit A/V Live Performance

Soft Centre / Carriageworks / Vivid Sydney 2022

Creative Direction and Performance including sound production, beat-making, embroidered garment creation and full length, 3D sculpted and animated visual for debut, live audio/visual Plea Unit performance at Soft Centre. Photo documentation by Jordan Munns.

Roly Porter x Endless Prowl Live A/V

Otherness Festival, London, UK 2022

Full length, 3D, VR sculpted visual to accompany audio set from sound artist Roly Porter for audio/visual collaboration.

Self Isolation 20, City of Melbourne Art Grants 2020

Digital Exhibition, World Building, Game Design

Creation of a digital art gallery in the form of an FPS (first person shooter) video game implementing realistic architectural design by collaborating architect Christopher Cox, advanced character movement mechanics and destructible artworks.

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